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so let's look at my todo list:ġ) because displaying these games requires the emulator to modify the video output properties, I need a custom build of MAME. I think that these are fairly modest goals and they are within my capabilities.

*improve/replace the HUD, either by solely changing the X positions (they would be relatively small looking) or by outright replacing the graphics (and probably modifying the X position as well) *remove the X position playfield boundaries when the game is running in wide mode *permanently enable the wide mode by modifying the BIOS ROM region (necessary for anything else) So my idea is to do a hack which will accomplish the following, in order of priority: so the player's meters and health are all scrunched up on the left side of the screen. for this reason, I think the FBNeo devs decided that it wasn't worth it for players to play this way (which makes total sense!).Ģ) unlike with NG and 2I, Capcom did not modify the HUD depending on whether the game is running in vanilla or wide mode. so even when this mode is enabled for 3s, the players are still "stuck" within the boundaries of the vanilla game. Why? it seems for two reasons:ġ) unlike with NG and 2I, Capcom did not enable the logic which permits the players to walk beyond the 4:3 X position boundaries. Sf3: 3rd strike also has this functionality available, but there is no soft DIP switch, and also no "Set dipswitches" functionality in FBNeo. it's 16:9 aspect ratio, although unlike 2nd impact there are some visual issues here or there, like for example in Ibuki's stage some foreground graphic will pop in and out depending on the X position of the players. it can be enabled in FBNeo in the same manner from the input menu. Sf3 new generation also has this functionality available, but there is no soft DIP switch in the operator's menu. you can see a video of widescreen 2i in action here:

this can be enabled easily in FBNeo by going to the input menu->Set dipswitches.

sf3:2nd impact has an explicit soft DIP switch "WIDE" that can be enabled which changes the game's width from 384 pixels to 496 pixels. As you may or may not be aware, the sf3 cps3 engine has widescreen capability built in, of which different games take advantage to differing degrees.
